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Alternative ways to enter a game action
The ThrustMapper has two supplemental tools for assigning game actions to buttons: the virtual keyboard and the game action list.
Virtual Keyboard
An on-screen keyboard can be called up through View | Virtual Keyboard. The keyboard is a "floating" tool, which may be moved anywhere on-screen (click and drag).
Game actions can be entered with the on-screen keyboard by clicking on the Clear button next to the Keystrokes box in the edit screen, and then clicking on a key on the on-screen keyboard. If you make a mistake, click on the Clear button and click on another on-screen key.
For game actions that use key combinations, click on the appropriate modal keys (SHIFT, ALT, CTRL) in the upper left corner to turn the necessary keys from green to red. The example keyboard shown above has SHIFT and CNTL selected (they are highlighted in red). If the z key is clicked on next, the combination keystroke CTRL Z (upper case, or shifted, z) will be entered in the Keystrokes box.
The game action list is called up through View | Action List in the edit screen menu bar. The action list is a "floating" tool, which may be moved anywhere on-screen (click and drag).
The action list displays the game actions contained in the current script file. Each game action label is shown along with its associated keystroke sequence. A blue marker in the left column indicates the game action that is assigned to the currently selected button.
- Press the button on the control you wish to change.
- Click on the Clear button next to the Keystrokes box in the edit screen.
- Left-click on the game action you wish to assign to that button.
That's it! The blue marker on the previously assigned game action is cleared automatically.
- Click on the New button.
- Enter a Keystroke and Description just like you would in the edit screen. If you make a mistake entering the keystroke, click on the Clear button and re-enter the keystroke.
- Click on the Add button, and the new game action is added to the list.
- The new game action can be assigned to a button now. Press a button on the control, click on the Clear button in the edit screen, click on the game action in the game action list, and lastly click on the Add button in the edit screen. Remember to save the script file before exiting.
Editing a game action listed in the action list
- Right-click on the game action you wish to edit..
- In the popup menu, click on Edit.
- Edit the description and keystrokes just as you would in the edit screen. Click on the Add button to accept the changes.
Deleting a game action listed in the action list
- Right-click on the game action you wish to delete.
- In the popup menu, click on Delete.
 (Press Kit).bin/progs/mill/DATA.Z/FULRITB.JPG/FULRITB.png)
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